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Hardware · Prototype

KinectLife

C# Kinect SDK WPF Gesture Recognition Windows PC
3rd
Athens Startup Weekend 2012
C# / WPF
Tech Stack
Dual
User & Developer Mode
Live
Gesture Tracking

An award-winning prototype that made MS Kinect for PC genuinely usable — rapid adoption for everyday users and a powerful gesture API for developers.

KinectLife was conceived and built at Athens Startup Weekend 2012, where it won 3rd place. The product addressed a real friction point: Microsoft's Kinect sensor was technically impressive but practically inaccessible — requiring significant effort to set up and integrate for both consumers and developers.

KinectLife eliminated that friction. Users could map full-body gestures to any keyboard action within minutes, while developers gained a streamlined API to embed gesture profiles directly into their own applications — without needing deep Kinect SDK knowledge.

01

Your whole body, mapped to any key

KinectLife lets everyday users assign full-body gestures to any keyboard shortcut or action in minutes. No coding, no configuration files — just natural movement recognised instantly and mapped to whatever you want.

Real-time gesture recognition and logging
Map gestures to any keyboard action
Built-in profiles: Gaming, Mouse Control, Relax, Vibrant
Instant setup with no technical knowledge required
KinectLife gesture recognition log
02

Full Kinect power with a few lines of code

Developers can record gesture sets, aggregate them into mood or application-oriented profiles, and embed them directly into any Windows application — without ever having to interact with the raw Kinect SDK.

Record and aggregate gestures into reusable profiles
Embed any profile into your own application
Skeleton tracking visualisation built in
Full Kinect functionality with minimal integration effort
KinectLife developer API and skeleton tracking
03

Built in a weekend, recognised on stage

KinectLife was conceived, designed, and built from scratch at Athens Startup Weekend 2012 — a 54-hour event where teams race from idea to working prototype. The project placed 3rd, recognised for both its technical execution and its practical value in making motion-based computing accessible.

Fully functional prototype built in 54 hours
3rd place — Athens Startup Weekend 2012
Built with C#, WPF, and the Microsoft Kinect SDK
Designed for Windows PC with Kinect for PC sensor
KinectLife prototype
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